

Added HighPrecisionDirectionalShadowMap and HighPrecisionPointShadowMap parameters to category, when disabled they save a video memory at cost of lower quality. V0.453: Added support of render targets to enbdepthoffield.fx shader. Fixed GUI scrolling bug after preset is reloaded. Added time of the day separation for CloudsEdgeMoonMultiplier parameter. Raised upper limits of Sk圜olorAmount of and categories. Added Sk圜olorAmount to the category to fix difference between sun rays and sky color for some presets. Sorted shader's parameters in shader window by their order of execution. Fixed non shadowed line for point lights. Improved shadows filtering quality at close distances to surfaces.

Fixed sharp shadows when invalid light property set for some mods. Added very high quality level to ShadowQuality parameter. V0.459: Added ShadowQualityPointLights parameter for category. Fixed rain wet surfaces wrongly activated at snow. Applied cloud shadows effect to the snow. Added LightParameters, texSpriteColor and texSunMask from enbsunsprite.fx to enblens.fx shader. Added category and game snow is now influenced by ambient and directional light properties. V0.464: Added separate ILMultiplierSSS and AOMultiplierSSS parameters for interiors. V0.467: Added requested IgnoreWeatherSystemInterior parameters to simplify tweaking. Allow negative values for DirectLightingDesaturation and PointLightingDesaturation parameters. V0.470: Added wireframe visualization to profiler category of editor. Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available here
#Enbseries v0.262 for tes skyrim mod#
This is just the mod with default preset, download customized presets and shaders from the forum or other sites (Nexus). Sky lighting to work correctly require rendering objects to shadow, so edit manually following lines in file SkyrimPrefs.ini: Start SkyrimLauncher.exe to configure your video options again.

This version require helper mod to run per weather setups (if not used, then ignore helper mod), download it from link in readme.īFloatPointRenderTarget=1 must be set in SkyrimPrefs.ini file to make this mod work. Added point lights for complex grass, game original grass do receive lights now. Added category and EnableComplexGrass parameter. Subsurface scattering amount is in the left bottom corner of normal map texture. Specular amount is in alpha channel of normal map. Added complex grass effect which use tangent space normal map in the bottom of diffuse map to draw grass with sun lighting, subsurface scattering and specular. POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED
